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Game developersDEVELOPING

Don't Nod warns it may run out of cash by 31 January 2027 — could cut up to 90 roles in France

Life is Strange developer Don't Nod says there is a material uncertainty over its ability to continue beyond 31 January 2027 after a sharp fall in operating revenue and higher development costs. The studio will refocus French operations onto a single production line and is considering a workforce reduction of up to 90 positions with union talks underway.

  • Don't Nod says there is a material uncertainty over its ability to continue beyond 31 January 2027.
  • Operating revenue fell 56% in H1 2026, equal to a €3.5m drop in sales.
1 sources82% confidence
PC Gamer
Releases & UpdatesDEVELOPING

Once Human Launches on Xbox Series X|S: Free-to-Play Survival Shooter Arrives Day One on Game Pass

Once Human, a free-to-play New Weird survival shooter, is now available on Xbox Series X|S with cross-play, cross-progression and Xbox Play Anywhere. The game is also Day One on Xbox Game Pass and includes exclusive membership benefits for subscribers.

  • Once Human launched on Xbox Series X|S with cross-play, cross-progression and Xbox Play Anywhere.
  • The game is Day One on Xbox Game Pass and includes exclusive member benefits.
1 sources94% confidence
Xbox Wire
action RPGDEVELOPING

Diablo 5 at BlizzCon: procedural dungeons, more classes and Diablo 2-style loot

Blizzard revealed gameplay details for Diablo 5 at BlizzCon 2026: the sequel will use procedural dungeons, replace towns with an NPC caravan, and adopt inventory and item-requirement systems reminiscent of Diablo 2. The game targets a spring 2029 release window and remains work-in-progress.

  • Diablo 5 will feature procedurally-generated dungeons and revisitable open regions that change over time.
  • Traditional towns are replaced by an NPC caravan that issues all sidequests.
1 sources82% confidence
PC Gamer
MMODEVELOPING

Guild Wars 3 shows action-style combat — works at small groups, not traditional raid scale

Arenanet revealed Guild Wars 3's action-oriented combat with free movement, momentum-based attacks and player combos. Developers say the design began in 2015 and aims for a visceral action feel; they also note the system doesn't function the same way at traditional large-scale raid sizes.

  • Arenanet showed Guild Wars 3 combat with free movement and falling-momentum attacks that increase damage.
  • Demo sequences included wall-running, gliding and player combos such as using a raised shield to launch an ally.
1 sources84% confidence
Rock Paper Shotgun